4e can you move then charge




















Spears, tridents, and certain other piercing weapons deal double damage when readied set and used against a charging character.

Dungeons and Dragons Wiki Explore. Community portal Forum Activity. Homebrew 3. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. This material is published under the OGL Contents. Same Move Action Twice: To take a double move, a creature must take the same move action twice in a row on the same turn—two walks, two runs, two shifts, or two crawls. You may want to avoid this.

Alternatively, grab pouncing armor which, provided a sufficiently high athletics check, allows for jump-charges that exceed your base movement. Your situation for "needing to charge the guy on the other side of a large pit" is Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.

Create a free Team What is Teams? Learn more. Can you jump during a charge? Ask Question. Asked 8 years, 11 months ago. Active 5 years, 8 months ago. Viewed 1k times. Pit, 5' wide Situation 1: small gap before charge. Improve this question. SevenSidedDie k 39 39 gold badges silver badges bronze badges. Since a Charge is a Standard Action you're short one without an Action Point or some other method to get at least a Move action.

Randall Farmer. Add a comment. Active Oldest Votes. We consult the following : If the creature runs out of movement before landing, it also falls. Which then simply requires us to satisfy ourselves as to the text of the Charge action Because to a large extent that's where the problems are going to lie.

Aside from some cognitive dissonance from those of us who are offended by such things, the rule will play just fine in the 'normal' cases. However, as soon as it hits a player who is out for every advantage that they can get, it will fold up like a cheap umbrella. And there is are a very great many such players out there, many of whom have been trained in that very characteristic by the relative rigidity of the 3e ruleset.

Just before Christmas, I ran an absolutely disastrous Shadowrun game for all of two sessions before it imploded. When I analysed just why the game had collapsed, I came to the conclusion that the designers had built the game under the assumption that the players would 'play nice'.

Naturally, my resident power gamer had immediately latched onto the Troll race, maxed the Body attribute, boosted it further with cyberware, and then layered on armour on top of that, generating a character who was completely immune to harm. Benimoto said:. Is sitting there with a straightedge, checking which hexes were actually entered and which weren't actually any fun? And you'll have to sit there with a straightedge, since unlike with squares, there's no feasible mathematical way to solve the problem quickly.

Puggins Explorer Supporter. Puggins said:. Hussar said:. I'm thinking perhaps people may be over reacting just a touch on this. The only effect this has is that PC's will be able to move 2 squares more. And, only when they move diagonally. In straight lines, this rule has zero effect.

This isn't an exploitable bug, anymore than having barbarian speed is an exploitable bug. Which means giving up a level's worth of Wizard spells, or Fighter feats, or Rogue's sneak attack. Here, the bad guys get the same effect because the cunning BBEG built one room in his lair at 45 degrees to the rest, and packed all his fastest minions in here. Dragonblade Adventurer. Yeah, but my worry is with 4E.

Last edited: Feb 12, Squares have 4 axis when you can move along the diagonal. He was saying that you need less blockers in a hex system than in a square system where you can't move diagonally. You'll have to explain that better. I think the scenario that Nom was suggesting is where a line runs roughly along the line where the hexes intersect with a zigzig.

The line enters a very small amount of most of the hexes along that line. So with a line that's 12 squares long, it's entering hexes. Do all those hexes provide cover? How do you make an arbitrary ruling as to which they enter?

Hexes are slightly more accurate but they still have problems. To me, the inability to easily represent rectangular areas is the main problem. Think of it this way: what shape are any of your hex maps?

Without looking, I'm going to guess they're rectangular. To determine whether your target has concealment from your ranged attack, choose a corner of your square.

To determine whether your target has concealment from your ranged attack, choose the center point of your hex. Dragonblade said:. Technically there are no more iterative attacks. As evidenced in SW Saga, there may still be full attacks. I believe they have stated that the Full Attack action is gone in 4th Ed. Derren Hero.



0コメント

  • 1000 / 1000