What will dust 514 be rated




















Minmatar Republic. Katsumoto Moliko. Feel free to correct me if I am wrong about anything below, but; Armaeus Hellbrecht wrote: Im posting this here but im sure it will be moved. Quote: I have real world concern about the ethics of a company that would do this to there player base. Quote: I guess we can chalk this one up to walking in stations, world of darkness, and now DUST in its long list of fails.

Barely Illegal. Hundreds of us told them to make it for PC when first announced. James Amril-Kesh. Ranger Corp. Ranger 1. Or to put it another way, now that they have developed a game for console they can judge that platforms capabilities from a position of experience So being in that position they agree to continue to polish the game they created, but are switching development of a far more in depth version over to a platform that CAN support it If that doesn't make sense or sound fair to you, fair enough, but it does sound pretty logical and fair to me.

Katsumoto Moliko wrote: Feel free to correct me if I am wrong about anything below, but; I, for one, am nothing but completely optimistic about what has been announced, and I eagerly await the day where I can charge into these new frontiers with my EVE friends.

Armaeus Hellbrecht wrote: Katsumoto Moliko wrote: Feel free to correct me if I am wrong about anything below, but; I, for one, am nothing but completely optimistic about what has been announced, and I eagerly await the day where I can charge into these new frontiers with my EVE friends.

Geezelbub wrote: Hundreds of us told them to make it for PC when first announced. Previous Topic Next Topic. Hedion University Amarr Empire Can I have your stuff?

Noir Holdings Octoven Noir Holdings Likes received: In all fairness though unlike Dust or WoD Doomheim Doireen Kaundur Doomheim Likes received: They've known this for sometime. This will have long standing repercussions on CCP and anything they do in the future.

That should concern you if you are all concerned about the companies future and where EVE fits into that. Krigmakt Elite Safety. Gogela Krigmakt Elite Safety.

Likes received: 3, I am spaceship. Signatures should be used responsibly Caldari State Caldari State Likes received: Thanks for the bump. Well, it was called DUST because it would become vaporware and it was given the number because it was set to end on May, This of course was all approved by the Reptilian high-command. Science and Trade Institute Caldari State Native Freshfood Minmatar Republic DUST is planned to continue in active development.

Dust PlayStation 3. User Score. Your Score. Rate this:. Log in to finish rating Dust Dust Share this? Play Sound. Please enter your birth date to watch this video:. January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Enter.

Critic Reviews. Score distribution:. Positive: 5 out of Mixed: 23 out of Negative: 3 out of This is a game that has serious potential to grow into something amazing, while being fresh and fun enough right at this moment.

All this publication's reviews Read full review. A very solid online shooter with some good ideas, offering enormous possibilities of equipment customization and complex, rewarding gameplay. All this publication's reviews. I fear that many players may never even get that far due to how overwhelming the menu-heavy interface can seem. It reaches high and attempts to accomplish something not many games have even tried to this day, which should be commended.

But right now, it needs a few more major updates before it gets there. With a hefty amount of microtransactions that border on offensive, there is a very ambitious, competitive game underneath the sloppy veneer. These sound like the ingredients for an exciting shooter, but this early demo of Project Nova was disappointingly boring.

PvE is basically your bog-standard control mode, with three points on the map to battle over, gradually earning each side points until they reach a certain threshold and win. To contest our control over these three points, waves of Sansha's Nation soldiers drop randomly around the map in waves. Even when I was outnumbered a dozen to one, I felt like I was in the world's most uninteresting shooting gallery. The first time I played, my team was quickly slaughtered.

We didn't have a feel for how anything worked. But that's not to the credit of the enemy, which are basically space-zombies: shambling proof that adding the word 'space' in front of things doesn't make them better.

For the most part, they drop onto the map and then slowly walk towards the nearest objective in a straight line, doing nothing to work together or avoid incoming fire. Sometimes they have assault rifles and other times they have shotguns, and a more interesting variant can teleport short distances and rush you for a melee attack. In greater numbers, they can be overwhelming—but that doesn't make them threatening or interesting to fight.

I'd find some cover, and just pop in and out two dozen times as I picked each enemy off one by one. Instead, like Killing Floor 2 or Left 4 Dead, the idea is that there are different enemy types with their own approach to combat. The difficulty and fun, supposedly comes from how you respond to their layering of abilities. The difficulty and the complexity comes from them all coming together. But Project Nova is going to need a lot more interesting enemy types if it hopes to achieve that goal.

Right now, it all just feels mundane. Once my team understood the basics, we were able to split up and each hold a control point solo without any trouble. The idea of the PvE mode is to encourage cooperative play, but very rarely did I ever need the assistance of a teammate when I was more than capable of picking off slow-walking Sansha grunts all on my own.

We went from dying in our first round to clearing the mission in under seven minutes without a single casualty. Still, for a pre-alpha demo, the shooting was responsive and satisfying. When enemies die, they don't just ragdoll but float off into the abyss of space, whatever artificial gravity mechanism keeping their boots on the hull presumably destroyed. I like the ideas behind some of the special abilities that each character class can use, too.



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