Where is rigid body in cinema 4d 12
The higher the value, the more precise the calculation will be. This value should be increase in particular when penetration occurs by Clones travelling at high velocity. So, what exactly what effect does the Substeps parameter have? Well, it subdivides each animation frame in the defined temporal region and calculates the Dynamics for each frame. If the Substep value were increased, a collision could be registered, e. As described in the previous parameter, each frame of animation will be split up into a number of Substeps.
For each of these steps a complex system of equations must be solved iteratively for collision contacts and Connectors. This means that the solution will be approached step-by-step with increasing accuracy. The maximum number of steps can be defined here. The Error Threshold value defines the point at which the interations should be stopped.
Large values will result in a less accurate approximation to the correct result than smaller values. To cut a long story short: Normally you will not have to modify these settings. If, however, objects with a large difference in mass collide one is heavy, one is light the default values of these parameters should be adjusted to prevent the objects from penetrating each other or the Connector from having an imprecise effect. AVX lets collision commands be calculated faster especially when many objects collide with other objects with Shape Convex Hull applied.
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